Gerard Deighton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair has been sun bleached extensively. His half smiles and violet eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To unite with his sister.
Ideals: Gifted. Bonds: Rich, Attractive, Family, Slave. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Lance Bradford, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Gifted. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 22000 sp. Aquamarine (400 gp). Chrysoprase (80 gp). Moss agate (4 gp). Sardonyx (80 gp).
Trey Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his sickle. He carries a battered scythe and tarnished sickle as well. His hair is brown, silky, and of moderate length. His eyes are likewise amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trey was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Bonds: Attractive, Rich, Family. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cory Quinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black clothing when he does not wear armor. His blonde hair and beard is wavy and long. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 cp. Chalcedony (40 gp). Rose (40 gp). Chalcedony (40 gp). Sardonyx (40 gp).
Adam Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a brown low-cut shirt, and a feathered hat upon his head. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his feathered violet hat.
Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Guard business at a young age. He helped his father out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants revenge against giants; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Shy. Bonds: Job, In love, Enemies. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!