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NPC Generator

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Advanced [show]


Patrick Moreno, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Military. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Patrick Moreno, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Bernard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow cloak and cross-gartered black stockings. With a patchy red beard and wild red hair. This brown eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Bernard will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: To pay off his debts; and human compassion

Ideals: Extrovert. Flaws: Addict, Disease, Racist. Bonds: Debt. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Bernard Darlington, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 3 Smokesticks. 2 Antitoxin.


Social Check DCs


Gunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His brown hair is cut jaggedly and amateurishly. His eyes are green.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His childhood dream was to be a Priest, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Job, Debt. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Gunter Hamilton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of strength around his neck, and a shortspear on his belt. His brown hair is singed and shortened. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Everard Dalton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear brown tank tops with grey pants. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trym was born the youngest of three triplets. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Animal Trainer again; and sabotage a competitor

Ideals: Fighting. Flaws: Secretive. Bonds: Family, Criminal record, Job. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Trym Kensley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)15 (+2) 11 (+0)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp.


Social Check DCs

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