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NPC Generator

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Advanced [show]


Gerard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his bow ready. He keeps his blonde hair in a pixie cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Gerard Wilberforce, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Yardley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears his chestnut hair down. He has a dull look in his hazel eyes.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: He was born in the south, but his parents moved at a very young age to the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Tim Yardley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 18 (+4)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is always cut to a buzz. His eyes are blue and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Military, Criminal record. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Drogo Law, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and retire the richest man in the east

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Gerald Langston, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Barton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He typically wears yellow cloth garments or leather armor. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: Born to a Mason, his mother struggled to pay the bills. Charles was born on a far western desert where he grew up under the tutelage of his mother, an expert Mortician. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Barton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Eye agate (16 gp). Obsidian (16 gp).


Social Check DCs

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