John Kenley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears baggy white pantaloons and a black scarf. He sports a long white beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Military, Family. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Black pearl (800 gp). Moonstone (20 gp). Jasper (20 gp). 1 Masterwork Common Melee.
Diggory Stansfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with deerstalker hat. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Diggory was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Optimist. Flaws: Hedonist, Secretive. Bonds: Job, Criminal record. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp.
Theobald Davenport, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by teas. He keeps his golden hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of eastern immigrants he idolized his father. Theobald was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Junk Dealer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Aldous Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black shirt with thin tan vertical stripes and brown pants. He is an epitome of beauty. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.
History: Aldous was born in the south. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and obtaining odd cultural human artifacts is his passion
Ideals: Passionate, Persistence, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1900 sp. 2 Holy water.
Heward Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He has a small bristly mustache and wavy black hair. His gray eyes have a joyful gleam in them most of the time.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south. In his 11th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Artistic. Bonds: Attractive, Has a crush, Immigrant, Enemies. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jade (70 gp). Onyx (60 gp). Aquamarine (600 gp). 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
