Tim Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with green and grey striped suspenders. He wears various colorful collared shirts. He sports a long brown beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Bullseye lantern. 1 Climber’s kit.
Arnold Byron, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. He moved out east to avoid the crime he committed. He has drifted from career to career and currently works as a Mayor.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly. Bonds: Guardian, Job, Rich, Criminal record. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Lester, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His brown hair is lengthy. His gray eyes peer out from beneath his broad tan hat.
Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his mother.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and a strong sense of loyalty to human people
Ideals: Entrepeneur, Gifted. Flaws: Racist, Secretive, Mundane. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Geoffrey Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His green eyes peer out from beneath his feathered brown hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 6 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Trey Barney, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Herbalist. He is lazy and tries to find solutions quickly.
History: Trey was born in the north. At a young age he loved to build and create. A freak accident while working with his Miner father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Lazy, Disease. Bonds: Poor, Immigrant, Job. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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