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NPC Generator

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Advanced [show]


Dean Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a bow. With bright white hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dean was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and to unite with his sister

Flaws: Shy, Impulsive. Bonds: Attractive, Family, Religious. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Dean Wordsworth, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 8 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Bertram Clive, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His white hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Bertram was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mortician. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Rich, Immigrant, Has a crush. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Bertram Clive, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Poor, Job, Adventurer, Religious. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Anselm Weston, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (50 gp).


Social Check DCs


Odo Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a simple violet robe with green stripes complete with hood, and his gloved hand is found clutching a sword. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 4 years.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Guardian, Nature, Job. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Odo Paxton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Adventurer, Mentor. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Drogo Paxton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)11 (+0) 8 (-1)8 (-1)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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