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NPC Generator

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Advanced [show]


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with broad hat. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Military, Enemies. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Ainsworth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Henry Marlowe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is renowned for his bright brown suits and hats. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. Henry was born on a far western mountains where he grew up under the tutelage of his father, an expert Apothecary. He is searching for what he claims is his rightful reward.

Motivation: To be a Junk Dealer again; and he is wracked by social anxiety

Flaws: Greedy, Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Henry Marlowe, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Randal Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His black hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Randal Yardley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Mentor, Nature, Religious. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Kitchur, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Anselm Warwick, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Revenge; and he's looking for his big break

Ideals: Gifted. Bonds: Adventurer, Rich, Enemies. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Anselm Warwick, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 13 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Auran, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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