Jocelyn Cotton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His white hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Laborer. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west his family was never financially stable. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Laborer for hire.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp.
Simon Stanton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he likes to wear brown tank tops with black pants. He wears his blonde hair down. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Simon was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Depressed, Shy. Bonds: Rich, Family, Job. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Clerebold Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is heavily combed to the left. This blue eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. In his 14th year, his parents were killed by a goblins raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Robert Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a white scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the large cave and found the beat up warhammer and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Nature, Job. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Trym Hartford, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man prefers to wear flannel. His white hair is braided into rings. His gray eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Red garnet (60 gp). Rhodochrosite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!