Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His golden hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Gifted. Bonds: Attractive, Religious, Poor. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Trym Breeden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has styled his chestnut hair well, parting it to the left. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 8000 cp.
Everard Badger, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon his head. He has a long chestnut beard with little hanging trinkets. His eyes are green.
Personality: This man loves music and to teach people music more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Human compassion; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Racist. Bonds: Job, Mentor. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 30 pp. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.
Nicholas Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large golden tufts of hair around his ears. His gray eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Silver holy symbol. 1 Climber’s kit. 1 Superior lock.
Bernard Acton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is bald on top and has large auburn tufts of hair around his ears. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Healer, who enjoyed hunting, Bernard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
