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Advanced [show]


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was born in the south. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Guy Whitby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Odo Harper, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 8 (-1)12 (+1)
Skills History +6, Intimidation +3
Senses Passive Perception 9
Languages Common, Auran, Orc, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Fiery yellow corundum (900 gp).


Social Check DCs


Justin Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He is portly but not overly obese. He has wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Justin was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Justin was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Butcher.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new butcher responsibilities is difficult

Flaws: Insane, Selfish. Bonds: Immigrant, Job, Military. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Justin Camden, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 17 (+3)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. Chrysoberyl (70 gp). Star ruby (1000 gp). 1 Minor magic item.


Social Check DCs


Ralf Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His white hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He has worked as a Mason like his father before him.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Ralf Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 5 (-3)10 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Freshwater pearl (8 gp). Onyx (40 gp). Chrysoprase (40 gp).


Social Check DCs


Theobald Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.

Personality: This man loves painting and to teach people painting more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Fearful. Bonds: In love, Job, Adventurer. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Theobald Roscoe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Rhodochrosite (16 gp). Jet (80 gp). Zircon (20 gp).


Social Check DCs

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