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NPC Generator

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Advanced [show]


William Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries bastard swords. His hair is long and golden with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

William Allerton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Sard (60 gp). Jade (80 gp). 1 Average lock. 1 Small steel mirror.


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Addict. Bonds: Slave, Nature. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Westcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, brown, dusty cloak. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up flail and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Wymar Payton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)17 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his white robe and has his spear always slung over his shoulder. He has moderate length blonde hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: He got into the Interpreter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Shy, Insomniac. Bonds: Attractive, Job, Mentor. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 8 (-1)12 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and is wearing a long, brown, dusty cloak. His golden hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Gerald was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Gerald Everly, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. Banded agate (14 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs

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