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NPC Generator

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Lvl.
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Advanced [show]


Ralf Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy golden hair. His blue unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Disease, Antagonistic. Bonds: Military. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Huckabee, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 900 sp.


Social Check DCs


Alex Gentry, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and prefers to wear tan pants and tee shirts. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Alex Gentry, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 39000 sp.


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears silk and lounges about seductively. He has moderate length auburn hair. His green eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Simon Morton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)7 (-2) 16 (+3)11 (+0)
Skills Religion +0, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Terse. Bonds: Enemies, Slave, Immigrant, Has a crush. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Trym Chester, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)9 (-1) 15 (+2)6 (-2)
Skills Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kody Home, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He wears his auburn hair up. He has amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Kody was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Home, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)7 (-2) 15 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 4 Alchemist’s fire. 2 Acid flasks.


Social Check DCs

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