Thomas Branson, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sculptor uniform, and carries greataxes. His hair is cut close to his head. He has several tiny topaz earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Sculptor in town.
History: Thomas was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Sculptor.
Motivation: He has money and likes to spend it; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Job, Rich. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. Violet garnet (800 gp).
Anselm Colton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries scimitars. His long blonde hair is drawn into a two foot long braid. He has a dull look in his blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Blue quartz (6 gp).
Nicholas Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He is bald on top and has large brown tufts of hair around his ears. His amber eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 7 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His gray eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Nicholas was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Engraver like his father before him.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Poor, Family, Job. Occupation: Engraver
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Thomas Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He takes great joy in being the best Gardener in town.
History: A powerful wizard made him what he is. His childhood dream was to be a Ploughman, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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