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NPC Generator

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Advanced [show]


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is black. His eyes are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Adventurer, Slave, Rich, Criminal record. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Dean Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp. Chrysoberyl (130 gp). Azurite (5 gp).


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears white trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

John Wakefield, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is short and auburn. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Mundane, Disease. Bonds: Religious. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Arnold Hampton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears professional attire. His hair is always cut to a buzz. His amber eyes peer out from beneath his feathered violet hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Eastoft, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Cotton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a violet and yellow handkerchief worn on his right side. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Antagonistic, Ugly. Bonds: Job, Mentor. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Solomon Cotton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 17 (+3)9 (-1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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