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NPC Generator

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Advanced [show]


Reynard Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful, Disease. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Hackney, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)7 (-2) 12 (+1)16 (+3)
Skills Arcana +0, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Moonstone (40 gp).


Social Check DCs


Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy tan suit. His chestnut hair is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Thomas was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence, Logical. Flaws: Emotional, Addict. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Hale, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Hubert Redfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly greatswords and sickles. He keeps his red hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful brothel owner made him what he is. He moved out east to avoid the crime he committed. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Hubert Redfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Ralf Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. He has blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Ralf studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Ralf Wellington, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Presley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting yellow shirt and pants. He keeps his brown hair in a pixie cut. His eyes are a pleasant hazel.

Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to trick people and travel the world for free.

Motivation: He is terrified, and will act out of fear; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Drogo Presley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Brown-green garnet (140 gp). Red spinel (140 gp). Jade (140 gp).


Social Check DCs

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