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Advanced [show]


Hugh Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Hugh Cumberbatch, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)15 (+2) 15 (+2)7 (-2)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Chad Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast plains. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has achieved small success as a Dyer.

Motivation: Further expansion of business; and to be a sailor again

Ideals: Fighting. Flaws: Addict. Bonds: Job, Military, Nature. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Chad Marlowe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Giant, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 18000 cp. 6 Acid flasks. 1 Antitoxin.


Social Check DCs


Chad Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His red hair is lengthy and is close to two feet long. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. During his travels, Chad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Chad Staurheim, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (150 gp). Deep blue spinel (900 gp). White pearl (150 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Manfred Kendal, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a green suit, blue shirt, and black tie. His hair is white, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Manfred Kendal, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Stanton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright blue suits and hats. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He worked as a nervous Shipwright and found it very stressful. He has recently gotten a pet goose that steals things from people.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Adventurer, Job, Criminal record. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Robert Stanton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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