Norman Rutland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Barkeep, Norman learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Nature, Job. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp.
Arnold Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Rich, Slave, Adventurer, Job. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Ridley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear tan pants and tee shirts. His black hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Blacksmith, Don learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Kody Brixton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man wears skinny pants and wears a blue and yellow robe with the hood down. He has wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers
Ideals: Athletic. Bonds: Job, Family, Slave. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 30000 sp. Deep blue spinel (1000 gp). Golden pearl (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Shane Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His white hair is styled in orderly dreadlocks. He has blue eyes and a black hat with a pastel feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Shane was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
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