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Advanced [show]


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black armored body suit, with a simple green line shooting up and back down. His brown hair is greasy and uncared for. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Racist, Antagonistic. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Axton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man wears a grey costume with the symbols of luck on his torso. His wide-brimmed hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Tatum, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Axton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic, Logical, Fighting. Bonds: Rich, Adventurer, Immigrant. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Axton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Nicholas Reid, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown cloak and cross-gartered violet stockings. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and someone believes him a fraud

Flaws: Ugly, PTSD. Bonds: Enemies, Adventurer, Nature. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Nicholas Reid, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 4 (-3)16 (+3) 17 (+3)18 (+4)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, black cloak. His red hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Gifted. Flaws: Addict, Disease. Bonds: Attractive, Religious. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Guy Deighton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp. 1 Climber’s kit. 1 Superior lock. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs

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