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NPC Generator

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Advanced [show]


Ralf Clifton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes peer out from beneath his small brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has achieved small success as a Fletcher.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Attractive, Poor, Job, Slave. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Clifton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp. Banded agate (6 gp). Moss agate (6 gp). 1 Half-Plate.


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His whole body is exceptionally muscular. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Immigrant. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Patrick Graham, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears green trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His head has been shaved. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against gnolls

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant, Slave. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Theodoric Acton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)18 (+4) 11 (+0)7 (-2)
Skills Persuasion +0, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Solid gold idol (600 gp). Solid gold idol (600 gp).


Social Check DCs


Solomon Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His long blonde hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: Solomon was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Selfish. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Solomon Cornish, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 7 (-2)18 (+4)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears a worn and beaten armor. His blonde hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Gerard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many goblins want him driven away.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Bradshaw, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 7 (-2)7 (-2)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. Silver chalice with lapis lazuli gems (40 gp). Solid gold idol (400 gp).


Social Check DCs

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