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Advanced [show]


Patrick Royston, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a black and red robe with the hood down. His golden hair is unkempt and raggedy. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Patrick was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to settle down with his crush

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Patrick Royston, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10000 cp. Citrine (70 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Bellfounder like his father before him.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to protect his home

Ideals: Opinionated. Bonds: Job, Immigrant, Family, Guardian. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Justin Addington, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Anselm Atterton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has wavy chestnut hair. He has green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Anselm Atterton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)5 (-3) 6 (-2)10 (+0)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Diggory Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears just a white suit, and his gloved hand is found clutching a shortbow. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gray.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Diggory Dalton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Stealth -1
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp. Smoky quartz (40 gp). Zircon (40 gp). Aquamarine (700 gp).


Social Check DCs


Heward Abram, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his black robe. His brown hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Shy, Secretive, Fearful. Bonds: Poor. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Heward Abram, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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