Patrick Roscoe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has done his best to style his black hair to look like a famous performer. His blue unseeing eyes seem to look past you.
Personality: This man loves singing and to teach people singing more than just about anything. He does not trust anyone and sleeps with one eye open.
History: The child of a Seamstress, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has never given up on his singing dream.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Nature. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Everburning torch.
Hugh Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce gray eyes like to dwell on things.
Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Gilbert Alby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. His martial abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Hedonist, Addict. Bonds: Rich. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 13 (+1) | 17 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Infernal, Elven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate silver chain set with a tourmaline (50 gp).
Alex Thorpe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is styled in orderly dreadlocks. His brown eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Flaws: Impulsive, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2100 sp. 1 Silver holy symbol.
Heward Sharps, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a shield. He has red hair. His blue eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Engraver. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 15 years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Joker. Bonds: Job, Rich, Military. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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