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NPC Generator

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Advanced [show]


Shane Rodney, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his quarterstaff always slung over his shoulder. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Browning, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly monstrous two handed axes and scythes. His white hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict, Insomniac. Bonds: Criminal record, Job, Poor. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Trey Browning, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 7 (-2)11 (+0)
Skills History +5
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Superior lock.


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His chestnut hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Military. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Anselm Clayton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoberyl (70 gp).


Social Check DCs


Bernard Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bernard's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Depressed, Antagonistic, Disease, Secretive. Bonds: Family. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Bernard Warwick, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His moppish black hair is in a traditional bowl cut. This hazel eyed westerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the south. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Artistic, Professionalism. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

John Jacobs, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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