Clerebold Mori, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His tied-back hair is blonde. His fierce violet eyes like to dwell on things.
Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: To settle down with his crush.
Flaws: Depressed. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Roland Lincoln, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does. His black hair is thinning but still full. His green eyes peer out from beneath his feathered black hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Layabout father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Disease, Insane, Ugly. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Gunter Tickle, Male Human [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Flaws: Disease, Cynical. Bonds: Attractive, Military, Poor. Occupation: Spy
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Arnold Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a white scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright silver hair and a scraggly beard. His violet eyes peer out from beneath his small pastel hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants a kiss; and to protect his home
Ideals: Artistic. Bonds: Job, Religious, Guardian, Has a crush. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. 1 Minor magic item.
Trey Bradley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Tanner uniform. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Gold and topaz bottle stopper cork (400 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.
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