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Advanced [show]


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is muscular with a powerful set of arms. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Mentor, Adventurer. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Browning, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is wearing a perfectly clean shirt and pair of pants. He has a long white beard with little hanging trinkets. His eyes are green.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Tim Allerton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Percival Riley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. He is tall, broad shouldered and powerfully built. His black hair has been sun bleached extensively. He has several tiny opal earrings on each ear.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Architect, Percival learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Extrovert. Bonds: Rich, Job, Religious. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Percival Riley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 18 (+4)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Banded agate (6 gp).


Social Check DCs


Adelard Read, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. This green eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Read, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 7 (-2)17 (+3)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Benson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His brown hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the south to a Butcher, Simon learned a great deal about his father's area of expertise. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Artistic. Bonds: Religious, Job, Adventurer. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Simon Benson, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 8 (-1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Sard (70 gp). Jet (40 gp).


Social Check DCs

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