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NPC Generator

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Advanced [show]


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.

History: He got into the Armorer business at a young age. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Adventurer, Religious, Job, Family. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Gerald Staurheim, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Tourmaline (140 gp). Banded agate (6 gp). 1 Half-Plate.


Social Check DCs


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shepherd. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Theodoric was born with his father's beautiful face. His psionic abilities were realized during a raid on his village. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Job, Attractive, Guardian. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Theodoric Marlee, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports black clothing, slightly heavier than average wear. He has wavy golden hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Miles was raised in a hard working conservative environment. He has had some formal dancing training, and achieved minor success. He struck the Navigator job and began his own company from there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Miles Yardley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Shelly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears silk and lounges about seductively. His left leg appears badly burned and disfigured. His red hair is cut short. His eyes are likewise gray. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: Simon was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Simon Shelly, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)11 (+0) 12 (+1)7 (-2)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Heward Easton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His chestnut hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Heward studied abroad. After coming to the age of reason, Heward took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Slave. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Heward Easton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Bloodstone (50 gp). Chrysoprase (50 gp). Red garnet (160 gp).


Social Check DCs

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