Gerald Compton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is still thick. His amber eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Regain custody of his son; and sabotage a competitor
Ideals: Passionate. Bonds: Poor, Immigrant, Family, Job. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Miles Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time, and he perpetually has his sickle ready. His hair is short and blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp. 1 Half-Plate. 1 Half-Plate.
Frederick Bentley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head, and is pretty ugly. He has a long silver beard with little hanging trinkets. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a illithids raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Enemies. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20000 cp. 1 Half-Plate.
Adelard Kendall, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He was born in a small plains village. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and to end his boredom
Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Nature, Military. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Large well-done wool tapestry (500 gp).
Ernest Sutton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue shirt with thin yellow vertical stripes and blue pants. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.
History: He was born the only child of a wealthy merchant. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Adventurer, Criminal record. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6
Possessions: 90 pp. Golden yellow topaz (400 gp). Malachite (16 gp).
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