Theodoric Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Military. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 4 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Jocelyn Chester, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is dressed in a clean blue cloak covering his clean studded leather. He wears a deerstalker hat to hide his balding. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Justice. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2900 sp. Chrysoprase (40 gp). 1 Darkwood Buckler.
Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. With bright brown hair and a scraggly beard. His violet eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 7 years old his parents immigrated from the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Silver pearl (130 gp). Zircon (40 gp). Hematite (4 gp). 1 Minor magic item.
Gunter Wharton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish white hair is in a traditional bowl cut. His amber eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Extrovert. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Carnelian (40 gp). Deep green spinel (140 gp). Azurite (15 gp).
Thomas Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely black suit with green socks and a vest with buckled shoes. His auburn hair is singed and shortened. His ears are large.
Personality: Calm and collected, he is a well trained Fisher. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He has had some formal painting training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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