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NPC Generator

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Advanced [show]


Rolf Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Family, Attractive. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Rolf Marlowe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Brent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair is golden and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted divine powers by his dying sister.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Anselm Brent, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Red-brown spinel (140 gp). Carnelian (20 gp). Obsidian (8 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His blonde hair is thinning but still full. He has a dull look in his violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: The child of a Bather, who enjoyed hunting, Trym was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Athletic, Justice. Flaws: Cynical. Bonds: Rich, Nature, Has a crush. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Trym Garrick, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean violet cloak covering his clean studded leather. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Stylist, Arnold learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Arnold Addington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Red spinel (160 gp). Carnelian (70 gp). Tourmaline (160 gp).


Social Check DCs


Ernest Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Doctor, Ernest learned a great deal about his father's area of expertise. He worked as a nervous Doctor and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Ernest Fidget, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 3 (-4)10 (+0)
Skills Perception -2, Survival -2
Senses Passive Perception 8
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden pearl (80 gp). Banded agate (4 gp). Emerald (600 gp).


Social Check DCs

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