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NPC Generator

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Advanced [show]


Charles Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large green jacket. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict. Bonds: Slave, Attractive, Adventurer, Guardian. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Charles Gyula, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 10 pp.


Social Check DCs


Arnold Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Addict, Shy. Bonds: Rich, Religious. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Bradly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 15 (+2)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2 Acid flasks. 2 Alchemist’s fire. 2 Holy water.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large red jacket, and a wedding ring on his right hand. His brown hair is singed and shortened. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: In love, Guardian, Immigrant, Slave, Adventurer. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: He is content; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Job, Criminal record. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Hunter Digby, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears brown cloth garments or leather armor. He has no hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a tanner and was forced into it by his family

Flaws: Ugly, Secretive, Disease, Insomniac. Bonds: Family. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Ernest Gresham, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Rhodochrosite (5 gp). Malachite (5 gp). Jet (100 gp).


Social Check DCs

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