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Advanced [show]


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a blue top hat and blue clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Impeccable. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Henry Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 9 (-1)9 (-1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Black pearl (400 gp).


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his yellow robe. His blonde hair is slicked back into a classic pompadour. He has blue eyes and a black hat with a yellow feather.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Artistic. Flaws: Shy, Racist, Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Godfrey Staurheim, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: Banded agate (14 gp).


Social Check DCs


Adelard Lester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple blue robe with brown stripes complete with hood. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the west. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: An old rival family wants him found.

Flaws: Ugly, Terse. Bonds: Rich, Immigrant, Family. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Adelard Lester, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (160 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is slicked back into a classic pompadour. This amber eyed easterner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the east. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved

Ideals: Pacifist, Optimist. Bonds: Poor, In love, Criminal record. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

John Harrington, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is knotted and matted. He is baby faced.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted necromantic powers by his dying sister.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Bonds: Mentor, Criminal record. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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