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NPC Generator

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Advanced [show]


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His white hair is kept up in a ponytail inside a broad hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Middleton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp. Silver pearl (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Conway, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: Revenge.

Ideals: Joker, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Bernard Conway, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)6 (-2) 10 (+0)14 (+2)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Sard (30 gp). Rose (30 gp). Red garnet (60 gp).


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears black painted combat armor at almost all times. His chestnut hair is unkempt and raggedy. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: His religion dominates his actions.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Thomas Merton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is renowned for his bright yellow suits and hats. His right leg appears badly burned and disfigured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 7 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Percival Cooper, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has styled his silver hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Shepherd like his mother before him.

Motivation: His relatives are trying to arrange a marriage.

Bonds: Job, Criminal record, Rich, Family. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Frederick Staurheim, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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