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NPC Generator

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Advanced [show]


Chad Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Adventurer profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Impeccable. Bonds: Rich, Attractive, Job, Military. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Chad Kinsley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)5 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


John York, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. His gray eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Bonds: Adventurer, Rich, Military. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

John York, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: This southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Dudley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Cory Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 3 years.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Slave. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Pinkerton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Gomory Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Cynical, Insane. Bonds: Rich, Criminal record. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Gomory Harlow, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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