Anthony Beverly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Mason. He has shaved his head bald. He has gleaming, smiling blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Job, Poor, Family, Slave. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 sp. 1 Masterwork Common Ranged Weapon.
Rolf Ramsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His whole body is exceptionally muscular. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Extrovert, Justice. Flaws: Insomniac. Bonds: Immigrant, Criminal record, Nature. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 53 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Carnelian (50 gp). Chalcedony (50 gp). 1 Minor magic item.
Solomon Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light red in addition to tight pants. His hair is silver and curly. His brown eyes peer out from beneath his small red hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Athletic, Joker, Optimist. Bonds: Attractive, Rich, Enemies. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, William and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Poor. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
William Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. With a patchy white beard and wild white hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. William was born on a far western mountains where he grew up under the tutelage of his father, an expert Guard. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease, Insomniac. Bonds: Attractive, Enemies, Immigrant. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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