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NPC Generator

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Advanced [show]


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. He uses divination through singing.

History: Justin hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He was granted druidic powers by his dying brother.

Motivation: Many dire rats want him driven away.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Justin Heiser, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Lapis lazuli (14 gp). Sard (50 gp). 2 Tanglefoot bags. 1 Holy water.


Social Check DCs


Manfred Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black hair. His violet unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Athletic, Extrovert. Flaws: Disease. Bonds: Guardian. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Manfred Yardley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Drogo Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length black hair. His eyes are hazel and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Professionalism. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Drogo Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Nature +5, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Dean Copeland, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. This brown eyed westerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Copeland, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Deception +5, Stealth +0
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous York, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: The child of a Animal Trainer, who enjoyed hunting, Aldous was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Aldous York, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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