William Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with green stripes complete with hood. He is physically well-built. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south his family was never financially stable. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Attractive, Enemies, Nature, Poor. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 80 pp.
William Winchester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a greataxe. He keeps his long red hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: William was raised in a hard working conservative environment. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Impeccable. Bonds: In love, Job, Adventurer. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3100 sp.
Percival Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is red and very short. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Raymond Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Scribe.
Motivation: Regain custody of his son.
Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Family. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Arnold Blakeley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
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