Simon Woods, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He keeps his silver hair in a pixie cut. His amber unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Professionalism, Logical. Flaws: Disease. Bonds: Poor. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his red hair in a pixie cut. His gray eyes peer out from beneath his feathered black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends
Bonds: Job, Adventurer, Mentor, Criminal record. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2200 sp.
Ralf Hamilton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and brown. His blue eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: Ralf was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist, Philantrophist. Bonds: Attractive, Religious. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
Everard Hackney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His black hair is matted, messy, and big. His hazel eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Mundane. Bonds: Poor, Religious, Family, Criminal record. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Gunter Bradley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His silver hair has been sun bleached extensively. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Money/treasure.
Flaws: Impulsive, Antagonistic, Disease. Bonds: Rich. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
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