Thomas Kimberly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His tied-back hair is golden. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Deep blue spinel (1300 gp). Blue quartz (5 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His moppish brown hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Marshal, who enjoyed hunting, Randal was taken on many hunting expeditions. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Jet (90 gp). Red-brown spinel (90 gp). Chrysoprase (50 gp). 1 Minor magic item.
John Kirby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears an entirely green suit with black socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small desert village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Shy. Bonds: Slave, Attractive, Adventurer, Nature. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Chalcedony (30 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). 1 Masterwork manacles.
Gunter Presley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue shirt with thin red vertical stripes and blue pants. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Detective, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Insane, Ugly. Bonds: Poor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Disguise kit.
Cory Charlton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Tanner does. He has a small bristly mustache and wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Disease. Bonds: Job, Attractive. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
