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Advanced [show]


Aldous Altham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His silver hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined. Bonds: Attractive, Criminal record, Nature. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Altham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 4000 sp. Chalcedony (30 gp). Rhodochrosite (5 gp). Deep blue spinel (300 gp). Amber (60 gp). 1 Minor magic item.


Social Check DCs


Adelard Langston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Attractive, Military, Poor. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Adelard Langston, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)18 (+4)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Kirby, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears tight fitting clothing which further accentuates his frame. He has styled his brown hair well, parting it to the right. His eyes are likewise amber. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Mortician for hire.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Richard Kirby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Halsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer, and carries spears. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: Born in the east to a Dyer, Lance learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Dyer for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Job, Religious, Slave. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Lance Halsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 12 (+1)7 (-2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 47000 sp.


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly greatswords and axes. His moppish silver hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy, PTSD. Bonds: Criminal record, Adventurer. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Charles Milton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Nature +5, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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