John Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey costume with the symbols of his god on his torso. His hair is always cut to a buzz. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Chain shirt.
Rolf Clare, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan wide-brimmed hat and tan clothes. His black hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rolf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rolf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: Money/treasure; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Criminal record, Rich. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp. 1 Minor magic item.
Wymar Oakley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His blonde hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Wymar was born with his father's beautiful face. In his 18th year, his parents were killed by a illithids raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud
Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Debt. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Hunter Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Doctor. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a pixie cut. His eyes are brown.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Slave, Job. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1300 sp.
Manfred Lester, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has gleaming, smiling brown eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has a minor phobia of water and hates getting wet.
History: When he was but 4 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Fearful, PTSD. Bonds: Immigrant. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Brown-green garnet (160 gp). 1 Breastplate. 1 Half-Plate.
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