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Advanced [show]


Chad Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He has a very tight haircut. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: Chad was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Family, Slave. Occupation: Scribe

Voice: American accent

Attributes [hide]

Chad Huckabee, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Brown-green garnet (140 gp). Golden pearl (140 gp). Coral (140 gp). Tourmaline (140 gp).


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is well dressed, but even with his fine clothing he looks run-down. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Ugly, Mundane, Shy. Bonds: Mentor, Enemies. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Simon Weld, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Disguise kit. 1 Superior lock.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His silver hair, when down, is lengthy. His eyes are likewise brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Shipwright, but he got bored and became a Performer. He became a Performer soon after.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has comitted a past crime that haunts him to this day

Flaws: Emotional. Bonds: Adventurer, Religious, Job, Criminal record. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Manfred Gracey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long black beard with little hanging trinkets. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Shy, Selfish. Bonds: Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Henry Carlton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 5 (-3)15 (+2)
Skills Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of luck around his neck, and a flail on his belt. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has violet eyes and a white hat with a pastel feather.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up flail and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and wants his loneliness to end

Ideals: Fighting, Athletic. Bonds: Has a crush, Adventurer, Nature. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Arnold Hale, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 13 (+1)17 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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