Thomas Breeden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, In love. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Arnold Cooper, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Ralf Blankley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears bulky green painted plate armor. His golden hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Ralf was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Flaws: Insomniac. Bonds: Enemies, Military, Attractive. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Thomas Alby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He very much looks the part of a Banker. He is an epitome of beauty. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new banker responsibilities is difficult
Flaws: Depressed. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Odo Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions
Flaws: Depressed, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
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