Don Langley, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel cloak and cross-gartered brown stockings. He is muscular with a powerful set of arms. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Rich. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Drogo Royal, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. With a patchy red beard and wild red hair. His eyes are brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast island. A few years later when the north was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Violet garnet (300 gp).
Manfred Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the east to a Butcher, Manfred learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Butcher for hire.
Motivation: Revenge; and he wants to meet his childhood hero
Bonds: Immigrant, Attractive, Job, Adventurer, Enemies. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Shane Kent, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He is physically well-built. His black hair is singed and shortened. His hazel eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Slave, Nature. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Good lock. 1 Magnifying glass. 1 Disguise kit.
Percival Lindsey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a black shirt with thin pastel vertical stripes and green pants. His head has been shaved. His thin eyebrows rest above his beady hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp.
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