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NPC Generator

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Advanced [show]


Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His long auburn hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Kyle was born in the south. At a young age he loved to build and create. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Kyle Colton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Reynard Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Doctor does. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Reynard studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Wesley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple green line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his golden hair up. His violet eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Disciplined, Persistence, Gifted. Flaws: Antagonistic. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Hadley, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 6000 sp.


Social Check DCs


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Miner does. His chestnut hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 6 years.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Fearful. Bonds: Job, Nature, Criminal record. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Theobald Bentham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. Deep blue spinel (300 gp). Deep green spinel (120 gp). Iolite (40 gp).


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his longbow ready. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Watson, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp. Bloodstone (60 gp). White opal (400 gp). Lapis lazuli (4 gp).


Social Check DCs

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