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NPC Generator

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Advanced [show]


Gomory Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Gomory hails from a village terrorized by illithids. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's repulsed by the PC; and a deep hatred of illithids

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Gomory Dudley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Roland Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his rapier ready. He has wavy chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small mountains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive, Nature, Rich. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Roland Gladstone, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 19000 cp.


Social Check DCs


Peter Charlton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a tan suit and is in decent physical shape. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a great chef.

History: Gifted from a young age, Peter studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Marshal.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Peter Charlton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 15 (+2)18 (+4)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Thomas Remington, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his grey robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His red hair is unkempt and raggedy. His eyes are violet and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: He is not mentally stable, and does not behave rationally; and many giants want him driven away

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Thomas Remington, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)10 (+0) 8 (-1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He keeps his chestnut hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Healer, who enjoyed hunting, Randal was taken on many hunting expeditions. He worked as a nervous Shipwright and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Flaws: Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Randal Berkeley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. A roughly beaten golden orb (60 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs

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