Guy Clifton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. He keeps his black hair in a pixie cut. He has violet eyes and a white hat with a blue feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Bonds: Attractive, Job, Religious, Immigrant. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
Randal Reid, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sickle. His hair is silver and curly. His violet eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Military. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Don Stanley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His black hair, when down, is lengthy. He has a dull look in his violet eyes.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a font of random trivia from the lore and stories he has discovered
History: Don was born the youngest of three triplets. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roland Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears many layers of old clothing at all times. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.
Personality: Eccentric and domineering, Roland will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. Lapis lazuli (6 gp). Malachite (6 gp). Banded agate (6 gp).
Anthony Anderton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a red vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: Anthony was raised in a hard working conservative environment. A freak accident while working with his Shepherd mother left him crippled. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Amethyst (130 gp). Star rose quartz (70 gp). Onyx (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
