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Advanced [show]


Gomory Ramsey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears tight fitting clothing which further accentuates his frame. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gomory hails from a village terrorized by orcs. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Enemies, Military. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Ramsey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Reynard Darlington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a flapper bob. His eyes are gray.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He married young, but lost his spouse to giants. He has never given up on his painting dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Criminal record, Enemies. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Reynard Darlington, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (15 gp). Azurite (15 gp). Rock crystal (70 gp).


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright yellow suits and hats. His black hair is knotted and matted. He has hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Nature, Job. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Everard Bentham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)7 (-2) 15 (+2)18 (+4)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 13000 cp. Amber (160 gp).


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and green robe with the hood down. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. In his 11th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Carlton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. Amber (150 gp). Brown-green garnet (150 gp). Obsidian (9 gp).


Social Check DCs


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely brown suit with white socks and a vest with buckled shoes. His black hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Percival is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. Percival was born on a far northern island where he grew up under the tutelage of his father, an expert Server. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Addington, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 18 (+4)15 (+2)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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