Justin Dryden, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly blonde, has prominent grey streaks. His eyes are gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Antagonistic, Shy. Bonds: Nature, Job. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Nicholas Trollope, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Apothecary uniform. He carries a battered longsword and tarnished club as well. His long chestnut hair is drawn into a two foot long braid. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Mayor, but he was a colossal failure. He has achieved small success as a Apothecary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job, Guardian. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Shane Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy silver beard and wild silver hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Wymar Huxley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and very short. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He left for the north, certain he would find work there.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Joker, Logical. Bonds: Poor, Immigrant, Family. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. White opal (500 gp). 1 Minor magic item.
Raymond Marleigh, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a pastel suit, grey shirt, and white tie. His red hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west. He moved out east to avoid the crime he committed. He inherited the family business which he has now maintained for 6 years.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Impulsive. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
