Randal Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His long chestnut hair is drawn into a two foot long braid. His brown eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: The child of a Bricklayer, who enjoyed hunting, Randal was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Arnold Garrick, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting white shirt and pants. His hair is white and curly. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Merchant.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Poor, Job, Military. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 800 sp.
Robert Chester, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. With bright black hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He wants revenge against illithids; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: White pearl (150 gp). Aquamarine (300 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Sellsword. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist. Bonds: Rich, Job, Nature, Military. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Manfred Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Extrovert, Gifted. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
Possessions: 400 gp.
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