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NPC Generator

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Advanced [show]


Theobald Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries ceremonial daggers. His red hair is greasy and uncared for. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and to be a bounty hunter again

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Digby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple white robe with black stripes complete with hood. His silver hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a desert tribe. A freak accident while working with his Knight father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)15 (+2) 10 (+0)18 (+4)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Norman Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Guard mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and doesn't want to be a merchant and was forced into it by his family

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Norman Windsor, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)18 (+4) 10 (+0)12 (+1)
Skills Arcana +6, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. Aquamarine (200 gp).


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: He got into the Sculptor business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Insane, Shy, Selfish. Bonds: Job. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Hunter Nibley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Brown-green garnet (140 gp). Jasper (60 gp).


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a black and yellow robe with the hood down. He sports a long brown beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Beitz, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 8 (-1)3 (-4)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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