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NPC Generator

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Advanced [show]


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of scythes on his belt, each one with a opal on the hilt. His silver hair is thinning but still full. He is baby faced.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerald was born in the west. At a young age he loved to build and create. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted, Philantrophist, Persistence. Flaws: Antagonistic. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Snape, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. With a patchy chestnut beard and wild chestnut hair. This gray eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive, Mentor, Adventurer. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Manfred Snape, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Violet garnet (900 gp). Jet (130 gp).


Social Check DCs


Chad Colton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He is bald on top and has large black tufts of hair around his ears. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Chad took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Colton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Dean Shirley, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Shirley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)9 (-1) 11 (+0)7 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Conrad Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. His auburn hair is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Conrad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Flaws: Ugly, Depressed. Bonds: Family, Rich, Slave. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Conrad Blakely, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs

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